13A/ POLY: The Game of Community Go Verifiable - come brainstorm a game for communities to create their own rules
Poly: The Game of Community Governance
Session Convener: Joyce and Doc Searls
Notes-taker(s): Peter Langenkamp
Tags / links to resources / technology discussed, related to this session:
Discussion notes, key understandings, outstanding questions, observations, and, if appropriate to this discussion: action items, next steps:
Challenge: Rules for a game for making rules
- Working on the technical aspects, and on the governance aspects
- A way to create a framework, so that any community can create their own governance framework
- People don’t know how to get started
- People need a tool to figure out a way to create their own rules
- There has already been quite a lot of academic thought on this
- This has also been done in for example Minecraft
- Articles:
- “This place does what it was built for”: Designing digital institutions for participatory change https://dl.acm.org/doi/10.1145/3359134
- Community Governance for Minecraft http://heapcraft.net
- Modular politics: toward a governance layer for online communities
- https://docs.google.com/document/d/1YA-OJTmpcaUnschbAOF2MAOUrvw19HR55wsGxEo678Y/edit#
- Emergent Cultural Differences in Online Communities Norms of Fairness https://journals.sagepub.com/doi/10.1177/1555412018800650
- “This place does what it was built for”: Designing digital institutions for participatory change https://dl.acm.org/doi/10.1145/3359134
Brainstorm (NOTE: more was discussed, my personal notes were incomplete)
If we were a community and we were going to set some rules, and were going to do this in a tabletop game format…
“We’re doing this locally because we think it’s best to make this happen in a physical place” (not dependent on ‘apple space’, ‘google space’, …
You want folks to have fun, and to be able to replay the game, but also to learn something
If people get together just to play the game, they start to become a community already
Trying to start in our little group with ‘These are the principles that we think are good ideas’
Creating (new) governance rules is a part of the game eventually
Set up a similar game with professor in Cambridge, show that it actually works in practice
Several years ago, a grant to build a game. Organizing into hierarchy or as flat organization structure. Like clue. Used the game, afterwards they asked ‘how do you feel’?
Figuring out what works best (hierarchical vs. flat which allows for self-organizing teams)
- Resulted in papers and talks at conferences
Social media apps could use moderation system that’s the result of what a community came up themselves
Communities don’t fail on the best path. So most of the community members should be cooperative, but some should be adversarial if you want to create something durable (resistant against non-cooperative subset) using this process
When doing the experiment, many participants tended to ask whether it was a cooperative or competitive exercise. Not allowed to answer this.
The US military so advanced (ahead of adversaries) that they can afford to publish publicly, in fact need to in order to get allies up to the same level.
- Good example in (self-organizing) Ukrainians trained by US going up against the strongly hierarchical Russian military
We need to do stuff for it to stick, simply reading about it isn’t enough
Focus here on table-top style game because of the desire to create a local community
So what should be in the game?
- Do we want cards?
- …
Maybe even not give participants a hypothetical problem, but simply the real problem
Does the university have a game design dept? They do, but still need to get in touch
The game is called Poly, because Polycentric is the way governance happens
Having some objective measure (like tokens) that participants can think about, as opposed to just going by how they feel, … You could design a relatively simple game that starts with things people like, and things people want. Craigslist style selling
Everyone can make a game, but not necessarily a fun game
Chirstopher Allen runs a game company, has written a book about it
What is the game that will achieve the greater good for this community that we are about to start?
You don’t want apathy to take hold and people not to care anymore