Reputation Systems (whuffie?)

From IIW

Session Topic: Reputation Systems (Wuffie) (T3D)

Convener: Ratha Grimes

Notes-taker(s):Mark Atwood

Tags for the session - technology discussed/ideas considered:

reputation, wuffie, currency, money, trust

Discussion notes, key understandings, outstanding questions, observations, and, if appropriate to this discussion: action items, next steps:

What problem are you trying to solve?

example LinkedIn,

example eBay, transaction history

reputation is contextual

events lead to reputation

events have duration, number, size of transactions

what is appropriate cross information between reputation contexts

get the information you can control about yourself correct

there has to be some information about yourself you cant change to get this right

reputation is almost the inverse of personal information

Facebook Like is a reputation point for a web page

getting reputation right is how StackOverflow works

that reputation is now driving "Careers 2.0"

reputation is the future of media

reputation is needed for getting answers to questions

employers are now looking at stackoverflow and github reputation

an identity aquires a reputation

the story of Wuffie, from Doctorow's "Down and Out in the Magic Kingdom"

other books Daemon and Freedom(tm) by Daniel Swarez

reputation breaks down into 2 large catagories: skills reputation, trust reputation

OASIS project Open Reputation Manager seems defunct

we wont have good collaboration systems until we have open reputation systems

reputation is a factor of the size and timeline of a community

privacy is "what can be known" about you

reputation is "what is known" about you

klout & empire avenue are exmaples of social media reputation systems

can i see my score, can other people see your score, can i dispute my score

when do scores affect peer to peer interactions

gaming the system is a big big issue

anti-gaming efforts never stops

people dont like giving negative reviews

badges and leaderboards are very good at incenting people

badges taht do not have a "game impact"

gameification is a popular term

book "Reality is Broken"

designing systems that are good for people and good at incenting people

Paul Reznik & School of Information at Michigan

Slashdot reputation system has been analyzed

Garcia Mendez at Stanford, math of incentive systems

Wuffie means "reputation as currency"

Quora uses "bounty system"

Slashdot uses "meta moderation"

has there been any research done on how satisified people

book "Web Reputation Systems" from O'Reilly

book Dan Solve "Reputation"

academic reputation: given, 3rd parties are granting it

social reputation: commanded, you are trying to get badges

much of the work is splitting down those two tracks

negative interest, give it away,

positive interest, hoard it,

why are you creating a reputation? to generate influence to do something

bitcoin as a distributed currency

bitcoin trading has its own repuation systems

would wuffie have to look like bitcoin

is money reputation? can reputation beocme money? not really

what is wuffie vs money?

maybe money becomes reputation at certain level, such as founding a company

trust is "will i be defrauded"

reputation is "will you build a profitable business"

reputation will drive what you can demand for salary