Reputation Systems (whuffie?)
Session Topic: Reputation Systems (Wuffie) (T3D)
Convener: Ratha Grimes
Notes-taker(s):Mark Atwood
Tags for the session - technology discussed/ideas considered:
reputation, wuffie, currency, money, trust
Discussion notes, key understandings, outstanding questions, observations, and, if appropriate to this discussion: action items, next steps:
What problem are you trying to solve?
example LinkedIn,
example eBay, transaction history
reputation is contextual
events lead to reputation
events have duration, number, size of transactions
what is appropriate cross information between reputation contexts
get the information you can control about yourself correct
there has to be some information about yourself you cant change to get this right
reputation is almost the inverse of personal information
Facebook Like is a reputation point for a web page
getting reputation right is how StackOverflow works
that reputation is now driving "Careers 2.0"
reputation is the future of media
reputation is needed for getting answers to questions
employers are now looking at stackoverflow and github reputation
an identity aquires a reputation
the story of Wuffie, from Doctorow's "Down and Out in the Magic Kingdom"
other books Daemon and Freedom(tm) by Daniel Swarez
reputation breaks down into 2 large catagories: skills reputation, trust reputation
OASIS project Open Reputation Manager seems defunct
we wont have good collaboration systems until we have open reputation systems
reputation is a factor of the size and timeline of a community
privacy is "what can be known" about you
reputation is "what is known" about you
klout & empire avenue are exmaples of social media reputation systems
can i see my score, can other people see your score, can i dispute my score
when do scores affect peer to peer interactions
gaming the system is a big big issue
anti-gaming efforts never stops
people dont like giving negative reviews
badges and leaderboards are very good at incenting people
badges taht do not have a "game impact"
gameification is a popular term
book "Reality is Broken"
designing systems that are good for people and good at incenting people
Paul Reznik & School of Information at Michigan
Slashdot reputation system has been analyzed
Garcia Mendez at Stanford, math of incentive systems
Wuffie means "reputation as currency"
Quora uses "bounty system"
Slashdot uses "meta moderation"
has there been any research done on how satisified people
book "Web Reputation Systems" from O'Reilly
book Dan Solve "Reputation"
academic reputation: given, 3rd parties are granting it
social reputation: commanded, you are trying to get badges
much of the work is splitting down those two tracks
negative interest, give it away,
positive interest, hoard it,
why are you creating a reputation? to generate influence to do something
bitcoin as a distributed currency
bitcoin trading has its own repuation systems
would wuffie have to look like bitcoin
is money reputation? can reputation beocme money? not really
what is wuffie vs money?
maybe money becomes reputation at certain level, such as founding a company
trust is "will i be defrauded"
reputation is "will you build a profitable business"
reputation will drive what you can demand for salary